Photography Resources

Wednesday, December 21, 2011

whats the best?

MP3

Obsessable Sennheiser Generic 300The most popular audio format, and the one that largely changed music as we know it, is called MP3. MP3 is a relatively old format and part of the first set of MPEG specifications governing the playback of both audio and video. MP3 actually stands for MPEG1 layer 3, and because of the name some people often confuse it with the audio/video standards MPEG-2 and MPEG-4.

MP3 is a lossy codec, which means when files are encoded to MP3, the encoder chooses which parts of the audio are most important, and discards other less important parts. This process results in audio files that are passable, but less complete than the original file. Depending on the bitrate at which the file is encoded, more information can be kept or thrown out. This "lossy" nature, like all MPEG codecs, makes it an ideal candidate as a delivery format, meaning a format for mass consumption, rather than an archival format. MP3 doesn't have any sort of digital rights management (DRM) built-in, meaning most MP3s can be transferred to any device and be expected to play.

AAC

MP3's ideal successor is AAC, which stands for Advanced Audio Codec. AAC was largely designed to be the next version of MP3, and accomplishes things like better quality audio at similar bitrates. That means AAC will sound better than similarly sized MP3s. While AAC might be the successor to MP3, thanks to MP3's 10+ year lifespan as a file format, MP3 is supported with most devices whereas AAC doesn't have the breadth of support in hardware devices by comparison. However, that's not to imply that AAC doesn't have a broad install base. Most notably, iPods can play AAC files back natively, and every track purchased in the iTunes Music Store is an AAC file.

Unlike MP3, AAC has seen some DRM implementations, again most notably in the iTunes Music Store. While not defined as part of the AAC specification, Apple has forked AAC to try to thwart music copying. The implementation, known as FairPlay, requires listeners to be using iTunes, and have a computer authorized to play the music before being able to actually listen to the files. Apple limits the computer count to five total activated iTunes accounts at a time (check out our guide to deauthorizing all those iTunes accounts at once if you ever hit your limit and find the need).

OGG

Obsessable Girl with Headphones 300Another lossy audio format is the OGG format. OGG is a "free" format, meaning the format is maintained by the not-for-profit Xiph.org foundation, and doesn't charge for licensing or implementation. OGG is a file format popular with open source computer users, since there is no corporation sponsoring the format and all of the format's specifications and encoding methods are open and public. OGG is a less popular format, one not sanctioned by any store selling legal tracks, however many users transcode their music collections into OGG typically using the compression format called Vorbis. OGG files do not typically have any implementation of DRM, since the idea of DRM is counterintuitive to the nature of open source.

One format known most notably for its wide variety of DRM implementations is WMA, short for Windows Media Audio. WMA was created by Microsoft, likely as a response to the rise of other lossy codecs like MP3. WMA's main use is in subscription and pay-per-download music services. Microsoft created WMA to have wide copy protection measures in the files, seemingly to lure music industry labels to its side and make money off of licensing fees. Music services like Wal-Mart's online store, as well as Napster and Yahoo!'s music store all use WMA audio, with Napster utilizing a subscription model, and the other two utilizing a purchased downloads model.

The actual WMA codec consists of four sub codecs. The original WMA codec is the lossy codec that competes with MP3. WMA Pro is an audio codec that has extended support for multi-channel audio, and also works with higher resolution audio. WMA Voice targets voice-only content and works at much lower bitrates by constraining the encoder to vocal frequencies only. Lastly, WMA Lossless is a lossless codec, meaning the complete data from the original master is maintained; however, the audio is compressed to allow ease of transfer.

FLAC

Obsessable iPod HeadphonesAnother lossless audio codec is the Free Lossless Audio Codec, commonly referred to as FLAC. FLAC is popular with the audio enthusiast scene, as the files created are smaller than WAV files, though the files still maintain all the audio fidelity of a WAV file. FLAC files can also be paired with "cue sheets" that define individual tracks inside of one larger FLAC file. FLAC files cannot be played back with most portable audio hardware, requiring either modified iPod firmware or custom portable players, but several notable players support it such as several in the Cowon line (including the Cowon A3, and iAUDIO 7) as well as the iRiver SPINN, the SanDisk Sansa slotMusic player, and a number of Samsung PMPs including the YP-S2. FLAC's other primary advantage is that it is free, and any device manufacturer can implement FLAC at no charge.

ALAC

One lossless format implemented on the most popular portable media player, the iPod, is the Apple Lossless Audio Codec (ALAC). ALAC allows users to take audio straight from CDs, convert it in iTunes to ALAC, and play it back in full fidelity on an iPod. ALAC files can only be played in Apple's music ecosystem (iTunes, Quicktime and iPod) and therefore the format is mainly suitable for audiophiles who enjoy listening to lossless music on an iPod exclusively.

WAV and AIFF Most lossless audio comes from an originating source that has a bit-by-bit file that actually maps all the points on a sound wave. The two main formats of choice for complete recording are WAV (pronounced wave) and AIFF (sometimes pronounced "Aee-ph"). Both file formats are devoid of any sort of compression, making an average pop music song three or four minutes in length a hefty 50MB. While not as large of an issue in modern computing, 50MB file sizes in the mid to late 90s made the transfer of audio files extremely difficult, which is why lossy codecs were born. WAV is typically the Windows standard for audio storage, while AIFF is the Mac standard, though in modern usage both work interchangeably on either operating system. The WAV and AIFF formats are typically seen as "master" or "archive" formats, meaning they aren't typically distributed to the public since the file sizes are large, though the audio quality is much higher than any lossy codec

repost from tecca.com

Monday, October 31, 2011

Go Motion



Go Motion is a technique that was invented during the filming of The Empire Strikes Back to provide motion blur in stop motion animated sequences. Check it out at Peta Pixel.

Tuesday, August 23, 2011

Things you can NOT skimp on

1. Blue Jeans
2. Bologna
3. Tools
4. Orange Juice
5. Toilet Tissue
6. Batteries
7. Shoes
8. Cars

Wednesday, June 29, 2011

"Most good stories only have two ingredients: one of them is a story."
- Rives



Meet Rives, a spoken word artist and more importantly - an amazing storyteller. He has been coined "the first 2.0 poet" for the way he incorporates new media into his poems.

"Talking to the Hand" - I saw him perform this piece at the Bowery Poetry Club a month after the first iPad was released and like most of his work, it showcases how he takes new technology and finds innovative ways to tell a good story.

Wednesday, May 4, 2011

Camera Obscura

We made one here at the Lab and you can too!



Via: Foto Actualidad > PetaPixel

Best DSLR ISO for video

Testing Canon's ISO noise in Video mode on the 60D from Andrew Schär on Vimeo.


As it turns out, the best ISOs are the in-between numbers that are multiples of 160. This is due to the fact that these ISO are not the native ISO, but instead processed to simulate a higher ISO and therefore have more noise reduction.

Via: PetaPixel

Wednesday, April 27, 2011

Tuesday, April 26, 2011

The decisive moment(s)


Via: Co. Design > The Daily What

Check out these images from Jamie Beck and Kevin Burg. A hybrid of photography and video, these images extend that "decisive moment" and allow for greater depth within the image. Interpret depth as you will.

Friday, April 22, 2011

Absolutely stunning timelapse video of the Milky Way, mountains


The Mountain from Terje Sorgjerd on Vimeo.

"Interestingly enough my camera was set for a 5 hour sequence of the milky way during this time and I was sure my whole scene was ruined. To my surprise, my camera had managed to capture the sandstorm which was backlit by Grand Canary Island making it look like golden clouds. The Milky Way was shining through the clouds, making the stars sparkle in an interesting way. So if you ever wondered how the Milky Way would look through a Sahara sandstorm, look at 00:32."

Replacement cord prices...

Thursday, April 21, 2011

More fuel for the discussion of user experience: "iPhone Might Kill DSLRs? Um, Not Quite"


Article at: Photography Bay

Camera phones won't replace DSLRS. What the vice president of Nokia meant to say is that camera phones will replace pocket point and shoot cameras. If you remember back to my first post on user experience, it's how it works, not what it can do that is most important to many working professionals.

Closer look at motion graphics

Monday, April 18, 2011

Toshiba W100



Sweet!!! Here is a cooler piece of technology the Toshiba W100. This one is only $1100. It is also sold out FOREVER.

Cool, and Overpriced

This comp is $1650, and supposedly "rugged." Cool idea, but who pays that much for a pc, and with no screen.

Friday, April 15, 2011

Trying to explain user experience



Via: Current Photographer > PetaPixel

This isn't an easy topic to explain. Why would some buy a feature lacking Leica M9, when there are better and less expensive cameras out there? Well, better only accounts for features and picture quality (variation at this point in quality is negligible), it doesn't however account for user experience or as John Ricard explains it, "usability." There is also the fact that limitations force one to, as John Ricard puts it, "focus." You may not be able to get every shot, but the shots you do get are "focused." They are honed and perfected, because after all, you have less to work with. I don't believe using the word "focus" is the best choice (it is and it isn't), but his meaning comes through.

Well designed technology should be simple to use, allowing the user to spend less time on operating and more time on the end result of what that technology was intended to do. Ease of use and physical workflow are important to professionals and amateurs alike. The more experience one has with photography or videomaking the more one develops or requires his or her tools to work the way that makes the most sense for them.

Tuesday, April 12, 2011

Hybrid tripod for hybrid cameras


Manfrotto Photo-Movie Head by Drew Gardner from Manfrotto on Vimeo.


From the makers themselves:





My only concern is that there seems to be limited movement available to the camera in the photo mode. It seems as if the camera can tip to the left but not the right because of the design of the head. Maybe I'll have to investigate in person...unless Manfrotto would like to send a sample our way! Here at the Lab, we could really use a hybrid tripod, especially with the increase in the amount of HDSLR animation we're doing.

Interview with the Inventor of the Digital Camera




via: Laughing Squid>PetaPixel

Friday, April 1, 2011

Vivian Maier


Vivian Maier February 1, 1926 – April 21, 2009

American amateur street photographer

She took about 100,000 photographs

A large portion in the form of undeveloped rolls

Finding Vivian Maier scheduled for 2012

How Canon DSLR cameras work



From Petapixel.

Thursday, March 31, 2011

3D Gaming: Decide for yourself


Apparently, this article may have been based on fictitious negative comments as part of an industry battle. If anyone wants to send us one, we'll test it out and report back!

Paper cut-out animation

Here is an awesome example of paper cut-out animation. This might be a great inspiration for some of our animators here at the Media Arts Lab; specifically, the idea of using joints on characters as a way to simplify motion animation.


Wednesday, March 23, 2011

Artist Photographs CRT shut off patterns

#10


3D Lens

I'm a huge fan of the idea of 3D images and movies, but I recognize that 3D in its current form is a sensational gimmick (that opinion does not reflect the views of the Jacob Burns Film Center Media Arts Lab). At Ohio State University, researchers have developed a single lens that allows for 3D capture.


Via: Ohio State Rearch News>PopSci>PetaPixel

Wednesday, March 16, 2011

#5







[And the original inspiration]:

Price of Data Storage Continues to Plummet


YEAR — Price of a Gigabyte
1981 — $300,000
1987 — $50,000
1990 — $10,000
1994 — $1000
1997 — $100
2000 — $10
2004 — $1
2010 — $0.10
2013 -- $???


http://www.petapixel.com/2011/03/09/price-of-data-storage-continues-to-plummet-photographers-rejoice/